What is it about shooters that attract players that much? Is it the fact that shooting games fulfill some sort of adolescent male power fantasy?
On fact, yes. But there are more to it. Shooters games designed today, have a way of satisfying psychological urges that other game genres can not.
The concept of shooters games whether being of first-person like Halo or third-person like Gears of War, with character taking aim and shooting bullets at rivals have been popular for decades, but the genre has grown dramatically in the last few years, accounted for a substantial 24 percent of console game unit sales in the U.S by 2011.
The first computer game Spacewar!, which was played on a computer with the size of four refrigerators, is all about two players moving and shooting at each other. The basics of the gameplay have hardly changed since then although the genre has become more refined, complex and realistic.
One of the reason for its popularity has Xbox 360 and PlayStation 3 to thanks for as other game genres made their moves growing in popularity on smartphones and PC.
The act of firing a virtual bullet into opponents is as old as video games helps steam off the stress. Additionally, many boys and men feel as though they have something to prove as their masculinity and Video Games provide a space to safely engage in virtual violence.
Certain types of shooting games tap into men’s psychological need to prove their masculinity by allowing players to “dominate” each other and defeating an opponent to make themselves look stronger. Shooter game design provides players with opportunities to do just that. Hearing the opponents through voice chat channel when they come close, the “kill cam” hovers over the body are all the things that feel so real making the brain so satisfied.